﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace POB.Gameplay.Components
{
    class Shield : Component
    {
        Texture2D tex;
        float shield;

        public Shield(XElement unitElement, World world, Player player, Unit unit)
            :base(unitElement, world, player, unit)
        {
        }
        
        public override void Update(float time)
        {
            base.Update(time);
        }

        public override void Draw(float time, Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch, Microsoft.Xna.Framework.Matrix matrix)
        {



            base.Draw(time, spriteBatch, matrix);
        }
    }
}
